Increase difficulty ceiling
m
macas337
It's hard to get hooked on a rhythm game that limits how difficult maps can be with it's core mechanics. I understand this is a struggle with the linear UI but I've come up with a few ideas to allow users to create more difficult maps:
- Allow multiple notes to be played and held at the same time by showing multiple notes together on the UI
- Allowing notes to be tapped (and maybe held) while another note is held down